I’m sure you’ve had this happen to you: You’re hunched over your game of X-Wing, it’s your turn to attack, and you’re trying to figure out if you can shoot at a specific ship…but it’s hard to see from just casual inspection. Based on the tools at hand, you’re supposed to use the range ruler to align the straight edge along the printed firing arc and check whether or not it will pass over the enemy ship’s base. Unfortunately, there’s more than one ship in the way. Instead of taking the time to mark and move each ship, you try to thread the ruler in there, only to knock around the ships just enough so that they are no longer where they once were and now it’s impossible to tell if you really had the shot or not. If you’d had a laser, you might have avoided that mess.
Welcome!
Thank you for visiting our new site for Across the Saga: A Star Wars Gaming Network! This new format will allow us to push more content in a far more organized manner. If you have stuck with one or more of our shows, you will be able to follow Across the Saga to get all of their content together. We will still have each individual page for those of you that may not play all of these fine games (you should give those a try you know). We are still building and working on small details of the site but we just couldn’t help ourselves in announcing it now. Not only is it a perfect time in accordance with Star Wars Celebration but this site change has been years in the making. We are happy to open it to you now and to work on getting you more content to come from all our shows. Thanks again guys for visiting!
For the force in all of us…
– The Across the Saga team
There Is No Conflict….Phase
Hey! It’s CooMasterCoo from The Combat Guild. I have been playing Star Wars: The Card Game from the beginning. Since then, dark side decks have come and gone and come back again. With this article, I want to talk about the deck I have been running now for nearly a year. It may have gone through some minor changes but has generally stayed the same. It’s a Sith control/damage with a splash of Navy damage redirection. What does all that mean? I am not saying I have built the one deck to rule them all or anything but I do believe I have built something that fits my play style with fundamental elements of the game in mind. This includes; resource pulls, damage removal (the one thing the LS needs to win), control (with units or events of death), and mill your own deck to see the cards you need to do those. In the end, that’s all we can do, play something we are comfortable with.
Don’t Underestimate His Power!
Helloooo everyone! CooMasterCoo here from The Jedi Trials. In this discussion, I want to talk about the non-conformist himself, Emo Vader. Others may know him as Darth Vader, Dark Apprentice. When Zach Bunn from Team Covenant spoiled Vader in their interview with Lukas Lizsinger, I was instantly hooked. After testing him a few times, I started to think how he could be played with as much efficiency as possible. From this question arose two others; How to keep him alive while his ability does the opposite and who to pair him with? I believe these are important aspects when focusing on my original question, how he could be played with as much efficiency as possible?